How the damage is calculated

Pick an attacker, a defender and a move, and the calculator works out all 16 possible damage rolls and shows the range from lowest to highest, the share of HP it takes and how many hits it needs for the KO, with the odds when it takes four or fewer. It uses the damage formula from Generation 5 onwards, which Scarlet and Violet still use, and rounds the way the games do.

Each side has its own level, EVs, nature, stat stages, ability and Tera Type, and the attacker also holds an item. The field adds weather, terrain, screens, critical hits, burn and doubles. Z-Moves, multi-hit moves, draining, recoil and variable-power moves such as Low Kick, which depends on weight, are handled too. The whole setup lives in the page address, so copying the link shares the exact calculation.

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